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Using Matterport with game engines?17178

Rob_IM4DM private msg quote post Address this user
I have been looking into possibility of using Unreal Engine 5, or Unity, to further enhance the Digital Models, any suggestions?
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DanSmigrod private msg quote post Address this user
@Rob_IM4DM

Do you know what you would like to accomplish or just wondering what's possible?

Are any of these WGAN Forum discussions helpful that are tagged:

Unity3D
Unreal Engine

Best,

Dan
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Rob_IM4DM private msg quote post Address this user
Sorry, these articles are not what I was looking for.
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WGAN Forum
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WGAN-TV Podcast
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DanSmigrod private msg quote post Address this user
@Rob_IM4DM

Do you know what you would like to accomplish or just wondering what's possible?

Dan
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MeshImages private msg quote post Address this user
A Pro2 Matterport Scan is not really usable for game engines. The obj has too many polygones.

The scan data looks like this:




Polygones everywhere and texture files that you cannot use. You have to rebuild everything from the pointcloud data and then texture it and attach materials.
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Rob_IM4DM private msg quote post Address this user
I see, but if you’re using the point cloud file, wouldn’t something like Unreal Engine 5 be able to run this without any issues. I have seen a video of someone taking the XYZ file and making into a 3D CAD file. Would this more work?
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