This prototype explores the field of Accessibility in relation to 3D environments. We mashed-up the following technologies:

- Matterport to 3D scan the original space and extract the OBJ mesh file
- 3ds Max to clean up the OBJ file
- Spark AR by Facebook to author the final experience

We used the following features in Spark AR:

- Patch Editor to bind the movement of the 3D objects to a face tracker (so the object moves alongside the user's face)
- Interaction Patches to capture the interactions from the user

With this prototype, a disabled person may use face gestures to navigate a 3D model from any smartphone with Facebook installed on.

Developed by our interactive designer María Sánchez Isaza.