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'Zenith' Topics

TitleAuthorPostsLast Post
Matterport Pro3 versus Realsee Galois - Episode One Home3D 4 12 daysHome3D (3701): @ron0987 Good point about distortion, but I’ll always prefer landscape when possible as it better emulates human vision which is wider than it is tall. There’s a reason motion pictures and our living room screens are wide, not tall. It’s closer to our human experience. And the distortion is really a function of how much you zoom the 3D tour view in or out. I’m sure there are people who stand at the rim of the Grand Canyon and shoot...
How to remove blur effect from zenith? kpnemo 3 3 yearskpnemo (1): Thank you. Now I noticed some scans has no blur effects and some scans has blur effect in the same project. By shadows I can see the models of camera what they used to make a shot. Why they are not making whole project by Leica? Is there any recomendations to mix both cameras 'Matterport Pro II' and 'Leica BLK360'? Here also example model scanned by Leica BLK360 but shadows of 'Matterport Pro II' ...
Zenith and nadir in Matterport: How to Limit the Viewing? tresdear 4 3 yearsDanSmigrod (29837): Thanks for letting us know! Dan
Video: How to repair nadir and zenith in virtual tours DanSmigrod 2 3 yearsVirtual_Homey (78): Shooting the nadir without the tripod in the shot is another way to patch the area without working with rendered files and staying in ptgui. Just shoot straight down where you had placed your tripod after taking the angle with the tripod in frame, mask the tripod in the image(s) with it in, view point optimize the tripod-less shot and bingo. Cube faces is interesting though. I was wondering how to patch the nadir without taking the photograph...